HAMZA ÖZYURT
3D Artist · Co-Founder
Creates environments, props and visual assets that bring our projects to life.
Background & Philosophy
Hamza is responsible for 3D art direction, environmental storytelling, and prop crafting at Nine Studio. He translates concepts and atmosphere into rich, believable spaces that players feel drawn to explore.
Focusing on high-detail modeling, PBR textures, and real-time lighting in Unreal Engine, he approaches every asset not just as a 3D model, but as a storytelling instrument with its own history and mood.
Skills & Tools
Selected Projects
Fish House Simulator
3D Environmental Artist · Nine Studio
A first-person casual simulation game: catch fish, cook and serve them to customers, upgrade your gear, and dabble in riskier business on the side. Built with immersive mechanics and systemic progression in Unreal Engine.
View on Steam ↗Platform
PC — Steam
Status
Out Now
Studio
Nine Studio
Project Nine (Unannounced)
3D Environmental Artist · Nine Studio
Atmospheric environment sculpting, stylized props, and dynamic lighting in Unreal Engine 5.
In Active DevelopmentPlatform
PC — Steam
Status
In Active Development
Studio
Nine Studio
Have questions or feedback?
Get in touch directly with Hamza or the Nine Studio team.