HAMZA ÖZYURT

3D Artist · Co-Founder

Creates environments, props and visual assets that bring our projects to life.

Background & Philosophy

Hamza is responsible for 3D art direction, environmental storytelling, and prop crafting at Nine Studio. He translates concepts and atmosphere into rich, believable spaces that players feel drawn to explore.

Focusing on high-detail modeling, PBR textures, and real-time lighting in Unreal Engine, he approaches every asset not just as a 3D model, but as a storytelling instrument with its own history and mood.

Skills & Tools

3D Environment Design Hard Surface & Prop Modeling Texturing & Shading PBR Materials Lighting & Mood Environment Design in Unreal Asset Optimization Visual Storytelling

Selected Projects

Fish House Simulator Logo

Fish House Simulator

3D Environmental Artist · Nine Studio

A first-person casual simulation game: catch fish, cook and serve them to customers, upgrade your gear, and dabble in riskier business on the side. Built with immersive mechanics and systemic progression in Unreal Engine.

View on Steam ↗

Platform

PC — Steam

Status

Out Now

Studio

Nine Studio

Project Nine (Unannounced)

3D Environmental Artist · Nine Studio

Atmospheric environment sculpting, stylized props, and dynamic lighting in Unreal Engine 5.

In Active Development

Platform

PC — Steam

Status

In Active Development

Studio

Nine Studio

Have questions or feedback?

Get in touch directly with Hamza or the Nine Studio team.

hamza@ninestudio.dev